![]() As Ku learns how to fly with a damaged wing, the owl and Ori become separated by a storm that forces them onto an unfamiliar island. ![]() Ori and the Will of the Wisps is side-scrolling gaming at its best.Ori and the Will of Wisps begins with Ori, Naru, and Gumo welcoming Ku, born of Kuvo's last egg, into their family. The occasional mild technical issue lightly mars the experience - such as a few hitches in the frame rate that resulted in missed button taps here and there - but this seems like a small blemish on an otherwise wonderfully entertaining and fulfilling gaming experience. It's a terrific complement to the story's emotional, environment-focused themes, and does fine work in helping us care not just about becoming skilled players, but also about the characters and their predicaments. ![]() It's big enough that you're bound to feel lost from time to time, especially at the start, but the in-game map is well designed and highly useful. The combat's fun, but so is simply exploring the lushly drawn and colorful natural world, which feels alive and dynamic thanks to Ori's ability to alter it to reach new areas, such as controlling water levels with levers. And if you do need a little more practice, you can always just re-explore previously visited areas for fun to see if there are any newly unlocked areas you can access. You'll earn new abilities at a rapid clip, but not so fast that you don't have a chance to master them. His new array of weapons and skills - including a fun fire attack that covers a set area - are designed to be used strategically against specific enemies and at certain times. His ability to stay airborne mid-attack has been boosted, meaning you can perform incredible bashes, dashes, and double-jumps while taking on bosses and groups of enemies. It naturally adds to Ori's repertoire of abilities, especially when it comes to fighting corrupted enemies. Ori and the Will of the Wisps recaptures its predecessor's extraordinary sense of power and freedom in movement, making even complex traversal moves feel simple and satisfying once you get a good sense for how they work. There was little wrong with the original Ori and the Blind Forest, and the sequel opts simply to enhance the various elements that made that game so fun and memorable. ![]() ![]() As the game progresses, he gradually grows more powerful, gaining new types of attacks, all the better to take on the evil forces permeating the woods. Ori can run, jump, and perform graceful acrobatics, but he encounters plenty of barriers that can be bypassed only by acquiring specific traversal abilities, such as climbing walls and dashing through the air. The action is similar to that of the first game, with players traveling left and right and up and down to explore the woods while defending against corrupted creatures with spirit sword swipes and magical attacks. When Ori wakes up, he begins exploring his surroundings, where he meets a new cast of characters and friends who inform him that the local forest has become susceptible to corruption and decay and must be protected by tracking down four wisps to re-form a caring shield in the shape of the great Willow Spirit. Ori and Ku become friends, and take to the sky together on a grand flight before a storm sends them spinning to the ground, separated. It picks up right after the first game ended, with an owl, Ku, emerging from a rescued egg. ORI AND THE WILL OF THE WISPS - a sequel to the beloved, award-winning side-scrolling action game Ori and the Blind Forest - continues the story of Ori, a forest spirit dedicated to protecting the woodlands and its inhabitants and helping creatures in need. ![]()
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